Note: Please check your Spam or Junk folder, in case you didn't receive the email with verification code.
1.1 3D Transformations
1.2 Quaternions
1.3 3D Modeling, 3D Modeling and Rendering, Ray Tracing
1.4 Shader Models, Lighting
1.5 Color, Texturing
1.6 Camera and Projections, Culling and Clipping, Character Animation, Physics-based Simulation, Scene Graphs
2.1 Game engine architecture
2.2 Engine support systems, Resources and File systems
2.3 Game loop and real-time simulation, Human Interface devices, Collision and rigid body dynamics, Game profiling.
3.1 Application layer
3.2 Game logic
3.3 Game views
3.4 Managing memory, Controlling the main loop, Loading and Caching game data
3.5 User Interface management, Game event management
4.1 2D and 3D Game development using Flash, DirectX, Java, Python
4.2 Game engines - DX Studio, DX Studio, Unity
5.1 Developing 2D and 3D interactive games using DirectX or Python – Isometric and Tile Based Games, Puzzle games, Single Player games, Multi Player games.
No Preview is available for this book
CategoriesComputer Science
Format EPUB
TypeeBook