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SYLLABUS
UNIT-I
Introduction: Application Areas of Computer Graphics, Overview of Graphics Systems, Video-display Devices, Raster-scan Systems, Random Scan Systems, Graphics Monitors and Work Stations and Input Devices. Output Primitives: Points and Lines, Line Drawing Algorithms, Mid-point Circle and Ellipse Algorithms. Filled Area Primitives: Scan Line Polygon Fill Algorithm, Boundary-fill and Flood-fill Algorithms.
UNIT-II
2-D Geometrical transforms: Translation, Scaling, Rotation, Reflection and Shear Transformations, Matrix Representations and Homogeneous Coordinates, Composite Transforms, Transformations between Coordinate Systems. 2-D Viewing: The Viewing Pipeline, Viewing Coordinate Reference Frame, Window to View-port Coordinate Transformation, Viewing Functions, Cohen-Sutherland and Cyrus-beck Line Clipping Algorithms, Sutherland-Hodgeman Polygon Clipping Algorithm.
UNIT-III
3-D Object representation: Polygon Surfaces, Quadric Surfaces, Spline Representation, Hermite Curve, Bezier Curve and B-spline Curves, Bezier and B-spline Surfaces, Sweep Representations, Octrees BSP Trees. 3-D Geometric Transformations: Translation, Rotation, Scaling, Reflection and Shear Transformations, Composite Transformations, 3-D Viewing: Viewing Pipeline, Viewing Coordinates, View Volume and General Projection Transforms and Clipping.
UNIT-IV
Visible Surface detection methods: Classification, Back-Face Detection, Depth-buffer, Scan-line, Depth Sorting, BSP-tree Methods, Area Sub-division and Octree Methods. Illumination Models and Surface Rendering Methods: Basic Illumination Models, Polygon Rendering Methods.
UNIT-V
Computer Animation: Design of Animation Sequence, General Computer Animation Functions, Raster Animation, Computer Animation Languages, Key Frame Systems, Motion Specifications.
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CategoriesEngineering
Format EPUB
TypeeBook