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1.1 INTRODUCTION: Application areas of computer graphics
1.2 Overview of graphic system, video-display devices, raster-scan systems, random scan systems, graphics monitors and work stations and input devices.
2.1 OUTPUT PRIMITIVES: Points and lines, Line drawing algorithms, Midpoint circle algorithm
2.2 Filled area primitives: scan-line polygon fill algorithm, boundary-fill and flood-fill algorithm.
2.3 2-D GEOMETRICAL TRANSFORMATIONS: Translation, scaling, rotation, reflection and shear transformation
2.4 Matrix representations and homogeneous co-ordinates, Composite transformations, Transformations between coordinates.
3.1 2-D VIEWING : The viewing pipe-line, viewing coordinate reference frame, window to view-port co-ordinate transformations, viewing function
3.2 Cohen-Sutherland and Cyrus-beck line clipping algorithms
3.3 Sutherland- Hodgeman polygon clipping algorithm
4.1 3-D OBJECT REPRESENTATION: spline representation, Hermite curve, Bezier curve and B-spline curve, Polygon surfaces, quadric surfaces
4.2 Solid modeling Schalars – wire frame, CSG, B-rep
4.3 Bezier and B-spline surfaces
4.4 Basic illumination models
4.5 Shading algorithms
5.1 3-D GEOMETRIC TRANSFORMATIONS: Translation, rotation, scaling, reflection and shear transformation and composite transformations.
5.2 Visible surface detection methods: Classification, back-face detection, depth-buffer, scan-line, depth sorting.
6.1 COMPUTER ANIMATION: Design of animation sequence, general computer animation functions, raster animation, computer animation language
6.2 Key frame system
6.3 Motion specification
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CategoriesMechanical
Format EPUB
TypeeBook