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1.1 Output Primitives
1.2 Line, Circle and Ellipse drawing algorithms
1.3 Attributes of output primitives
1.4 Two Dimensional Geometric Transformation
1.5 Two Dimensional Viewing- Window-to- View port Coordinate Transformation
1.6 Line, Polygon, Curve and Text clipping algorithms
2.1 Parallel Projection and Perspective Projection
2.2 Polygons, Curved lines, Splines, Quadric Surfaces
2.3 Visualization of data sets
2.4 3D transformations
2.5 Viewing. Visible surface identification
3.1 Color Models- RGB, YIQ, CMY, HSV
3.2 Animations, General Computer Animation, Raster, Key frame
3.3 Graphics programming using OPENGL
3.4 Basic graphics primitives
3.5 Drawing three dimensional objects and Drawing three dimensional scenes
4.1 Introduction to Shading models
4.2 Flat and Smooth shading
4.3 Adding texture to faces- Adding shadows of objects- Building a camera in a program- Creating shaded objects
4.4 Rendering texture- Drawing Shadows
5.1 Fractals and Self similarity
5.2 Peano curves- Creating image by iterated functions
5.3 Mandelbrot sets- Julia Sets
5.4 Random Fractals
6.1 Overview of Ray Tracing- Intersecting rays with other primitives
6.2 Adding Surface texture
6.3 Reflections and Transparency- Boolean operations on Objects
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CategoriesInformation Technology
Format EPUB
TypeeBook